Once Runnypants reached his Alakazam form I spent some time training him up on route 16. After a bit of back and forth, Block had two more team members reach their final evolution, bringing us to a fully-evolved team of six Pokemon for the battle inside Silph Co. Originally we were going to evolve Grave the Graveler as well as Unseelie the Haunter, but after last chapter Runnypants stepped into to take Unseelie’s place. Clockworth wrote a great Pokemon submission for the competition, and more recently he lent me a hand with the Nuzlocke challenge by helping me trade evolve two of my Pokemon. Those of you who follow Adventure Rules for content outside of Pokemon may remember TC Clockworth from the Blogger Blitz: Shipping Wars competition last month. It was time for sweaty workout phase two, but not before I gave Runnypants as well as another team member one other boost. The game wants us to go to Silph Co and save it from Team Rocket, so by golly that’s what we’re going to do! Of course, I still want to have a team member who has been properly trained up to deal with our next couple of gyms, and with Unseelie the Haunter experiencing a rather untimely demise I decided to pass on the role of psychic-counter to the recently-caught Runnypants, who evolved into Kadabra during the sweaty workout montage. This move always goes first and results in a critical hit.After last week’s rather unproductive sweaty workout montage, Block and his trusty partner Fuzz decided to stop trying to explore the open world of Kanto and instead be railroaded by the story. The user attacks the target with bursts of electricity at high speed. The more Eevee loves its Trainer, the greater the move’s power. This may also leave the opposing Pokémon with paralysis. The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This also heals all status conditions of the user’s party. The user attacks the target by wrapping it with a whirlwind of an overpowering scent. The user cloaks itself in fire and charges at the target. The seeds drain the target’s HP every turn. The user grows a gigantic stalk that scatters seeds to attack the target. The more Pikachu loves its Trainer, the greater the move’s power. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves. The user bombards the target with telekinetic force. It eliminates every stat change among all the Pokémon engaged in battle. The user attacks with a crystal made of cold frozen haze. The user floats in the air, and then dives at a steep angle to attack the target. The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This also leaves the target with paralysis. The user shoots a jolt of electricity to attack the target. It then absorbs water and restores its HP by half the damage taken by the target. The user attacks by shooting water bubbles at the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves. The user acts bad and attacks the target. Click their names to go to the AttackDex page for it. These attacks are mostly created for the Partner Pikachu & Eevee to help provide coverage. Like the previous games in the series, Pokémon Let's Go, Pikachu! & Let's Go, Eevee! aintroduce a variety of new attacks into the fold.
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